Warhammer: Age of Sigmar – Thoughts and Impressions

gw-rules-bannerGames Workshop decided to unleash the new iteration of Warhammer (the fantasy kind not the 40k kind), Warhammer: Age of Sigmar on a semi-unsuspecting public over the 4th July weekend. The new starter set went up for pre-order and the new rules were revealed and then released.

Online.

For Free.

Then all hell broke loose!

To say Age of Sigmar is a big change to Warhammer is an understatement. It has polarised the existing player base with the competitive play hobbyists being the ones with the most rage against this new direction. Personally though I think that it takes all the things that make Games Workshop games appealing and enhances them while taking away the problems that make Warhammer so impenetrable for new and lapsed players. It is taking everything back to the core the gameplay loops and inherent appeal of crafting, then fielding an army of your own design. This is a new system that Games Workshop are organically building to make Warhammer something everyone can play, quickly and easily with whatever miniatures they have to hand. Most importantly though and the key thing that has gotten me very excited is that the Core Rules for play are now only four pages long.

AoSRulesCover_ENGFOUR PAGES!!

FOR FREE!!!

GO GRAB THEM NOW!!!!

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Diving Dice First Into Tabletop

Twilight ImperiumTowards the start of the year as a semi-New Years resolution I decided to get more into tabletop gaming. It has always been something on the periphery of my life and when I meet up with close friends it is what we do to hang out. That’s because sitting around a table rolling dice, playing combos of cards and shifting Meeples about the place is a brilliant social activity. In the past year or so my affection for it has grown exponentially and it felt like the right time to try and take it one step further.

There was one problem though; there was no real tabletop/board gaming communities around my area, Bishop’s Stortford. Sure there are a few groups in Cambridge which is a train ride away  and there is always something board game related happening in London which I could go to after work but I am a lazy person and I like to do things as local to me as possible. So I took the plunge and set up a Tabletop Meet Up Group for the people of Bishop’s Stortford and the surrounding areas.

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Tabletop: Update!

Draughts Logo

I figured I should start posting more about my tabletop and board gaming adventures now that they are becoming a more regular thing. This first post will be a bit of an info dump but in future expect a steady trickle of board game and pen & paper based delights.

So here we go!

First thing is that I went to Draughts over the weekend and really enjoyed myself. Draughts is London’s premiere Board Game Cafe and is really worth checking out. They have a ridiculous amount of games on offer and the setup is elegantly simple. You pay £5 and you can stay and play as many games as you want. Food and drink are on offer too (at fairly reasonable prices for London) and the whole place has a professional feel to it that other Board Game Cafes seem to lack.

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What a Fiasco!

Fiasco 1

Over the weekend I had the highly entertaining experience of playing Fiasco with some friends. The games sells itself as “A Game of Powerful Ambition & Poor Impulse Control.” The end result of this aim is in practise, a bit off the mark but in Fiasco you have a powerful storytelling engine that makes players think creatively. You naturally expand upon the basic Setup to create a dark and very comic narrative for the characters you have crafted.

For a relatively simple RPG Fiasco has a surprising amount of depth and gives lots of room for the player’s to customise and expand upon their experience. Easily played over an evening the game leaves you wanting more. You wonder what would have happened if you made different choices or nudged the story and your character in a different direction. It is a game of possibilities and it will envelop you before, during and after you play.

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Tabletop Adventures: Midus’ Treasure Part 1

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It’s been a long while since I’ve done an adventure write up, also it’s been around two weeks since the adventure itself actually happened so the details are starting to get a bit fuzzy. Still I will try my best.

Anyway since my last time running any kind of tabletop RPG I’ve made a couple of major changes. One being I’ve moved systems from D&D 4e to Pathfinder and the other is to be a bit more relaxed with the rules. Both decisions have been great so far. Pathfinder being derivative of the 3.5 rules has taken me back to my youth and has allowed for better adventures, this is mainly because combat encounters no longer take hours to complete! The being less of a slave to the rules thing is more about everyone spending less time flipping through rule books and more about engaging with what’s happening on the table. Which again has proven to be a good decision especially with a group of new players.

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Tabletop: Prep, Prep and More Prep!

Look at all the dice!

Man it has been a crazy amount of time since I have written anything tabletop gaming related!

Despite doing the odd bit of tabletop gaming from time to time over the past few years I have not really had a chance to do any concentrated lengthy gaming or delve into things like RPGs. Well one of my New Years resolutions was to rectify that and get more tabletop gaming on the go in my life.

That change starts this weekend which I have dubbed The Awesome Weekend.

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