We are go! Yup the game is finished and ready to play. YAAAAAAY!!!!!
You can grab the installer by heading HERE!
||Microsoft Windows XP/Vista/7
||Intel Pentium 4 2.0 GHz or faster
||512MB or more RAM
So go get it, install it and play it. Then come back here and tell me how bad it is. Due to the time limit for the One Game A Month Challenge the game is in a very rough state but you can finish it do not worry. The stuff that needs fixing is mainly balancing and the stuff that needs adding is just extra content and materials to make the game more “complete.” So I will be working on an update for the game over the next week or so to get it in a shiny, super presentable state. For now I am happy with the current version of the game it hit all the key points and areas I wanted to explore with RPG Maker VX Ace and it was a super intense learning experience.
I’m super busy at the moment but I will be coming back here to update this post with all the proper thank you’s and info about the game itself after the weekend. Also keep an eye out for info on my next game for One Game A Month!
This has been my life for the past couple of days chained to my tiny computer desk (we will be using a bigger one again when we move….I hope!) with multiple screens and windows on the go. Unseen in the above photo is the laptop behind me that is running various builds of the game to check for repeatable bugs and errors to help me narrow them down. So while it is gruelling work at times it is still enjoyable the 28th Feb deadline is only a couple of days away and I can see the light at the end of the tunnel. I know I can hit that day for launch if I just keep at it and that has me excited.
So while the rules for One Game A Month allow for a four day grace period to get your game out there and submitted to the site I am dead set on the 28th so that if the inevitable happens and I hit a set back I have plenty of time to deal with it. Part of hitting the 28th deadline is deciding on what needs to be done and dusted now and what can wait for a post launch update.
Woop! After much head scratching and writing down lots and lots and lots of names, I have settled on the awesomely pretentious sounding, Portalus Inferis. Deciding on a name also allowed me to check a couple of things off my list of To Dos for this project:
– Sudo-pretentious Latin sounding name CHECK!
– Japanese subtitle to make it seem “authentic” CHECK! (Japanese text hopefully reads as “A Simple RPG” )
– Logo creation CHECK!
– Custom image importing CHECK!
When making the logo I half followed this wonderful tutorial by rgansta on the RPGMakerVXAce.net forums. Well worth checking out to get the basics and for experimentation. While making the logo and eventually deciding on a background I toyed around with several additions to the Portalus Inferis logo. Mainly a portal looking like object behind the text.
In this video preview I take you on a walkthrough for Eastfold the major town for the Simple RPG and the starting point for the latter half of the game’s story.
I have also recently join the One Game A Month challenge and the Simple RPG will be my first game and game for February.
If you have any questions and suggestions please feel free to put them in the comments below.
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One last quick video before I shoot off to the states for a break!
In this video I show off the battle system for my simple RPG and in turn one of the boss battles that will be featured in the game. I also talk about the game in general and my learning process with RPG Maker VX Ace.
During the video I mention wanting to change the look of the battle system to make it more….appealing visually. Well this morning I’ve been doing some searching around and I have found the perfect script for the changes I wanted to make to the look of the battle system.
I am now using the brilliant Ace Battle System by Yanfly
So it has gone from looking like this:
Character pictures, more effects and damage indicators. All able to tweak and change at my whims. PERFECT! It also means I have checked off the add extra scripts to the game box of my check list for the game. The processing of the turns and the displaying of battle information is still a tad to fast for my tastes but hopefully I should be able to edit Yanfly’s script to slow things down a bit.
Apart from that battling works the same way as it did before it just looks a hell of a lot better!
Just to show that I am making progress teaching myself how to use RPG Maker VX Ace here is a video of the intro for short game I am making as part of the learning process. I’ve been working on it solidly for the past week and I’m starting to put it all together. The latest complete section is this short opening that gets the ball rolling.
Like I said it is meant to be a short and simple RPG, so the story isn’t up to much!
…..and neither are the characters……
Still I am loving it and it is great to be working on an actual game with actual development tools.
I’ll be putting up more videos soon and eventually releasing the full game for download. So keep your eyes peeled!
So the “small” choose your own adventure idea I have been working on has turned into a big unwieldily mess of a thing. I did not anticipate the amount of time and thought that would go into even putting together a small prototype version of the concept. It is one of those ideas that you get more and more frustrated with the longer you work on it. So for now I am placing it on the back burner to put some distance between me and it. (I refer to it as a living thing now because I hate so!) Hopefully a few weeks or months not thinking about it will allow me to come back to it with a fresh perspective. In the meantime I am thinking of putting together a more traditional choose your own adventure book with a few added embellishments to make it interesting. It is squarely an idea that is floating around in the cloud at the moment but we will see.
So what am I to do now?
- The Adventure Game idea has been pushed back because the idea has grown considerably (it is something I keep adding stuff to regularly)
- FTDiesALot is slowly growing but that is more of a hobby than work at this point.
- Other things like The Comic Book Reader and my gaming efforts on Twitch are slowly growing in popularity too
- Looking for a job is also still on the agenda as I keep sending out email after email and CVs to pretty much any developer that will take a look at them. A tad soul destroying with the lack of replies but it is one of those things I have to keep moving otherwise I am not going to find work anytime soon!
So what about a game design project to keep things moving for pretty much everything I do?