Callum’s CV: The Game! – Update

Production01

Callum’s CV: The Game! is one of those long gestating ideas that I have been slowly tinkering with in the background for the past six months or so. I have managed to fill a notebook with everything I want to do in and with the game and I have only just really got to the point were I can really start putting things into practise.

Two things have been learned from this longer than planed planning phase:

  1. I need to get off my arse and do more game dev stuff outside of my work as a games tester. (Gotta build up that portfolio!)
  2. I really need to incorporate a method digitising the scribbles, notes and doodles I make in coming up with game concepts. Especially considering that a notebook crammed with game and game mechanic ideas decided to go walkabout earlier this year.

Still, I have managed to get everything back on track and I’m sure the missing notebook will resurface at some point, so here is the first “proper” update post for Callum’s CV: The Game!

This week’s update is all about creating the small but crammed with stuff (S.B.C.W.S is an “Official” game design term ūüėČ ) World Map for the game.

Woooo!

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One Game Down A Million More To Go!

Screen Shot 2013-03-02 at 14.16.05In case you hadn’t heard you can now grab my first game for One Game A Month by heading here! Go play it and tell me what you think!

So that’s one quickly made game done and dusted, for the most part. What next? Well I am taking on a project that is a bit easier this month but one that will¬†incorporate¬†everything I’ve learnt in the past month and move it forward. Using RPG Maker VX Ace I will be taking on the task of making a game out of my CV! (Otherwise known as my resum√© for you American types out there) It will be a fairly small game but an interesting and fun to play one. That’t the hope anyway. As I said in a previous post about it, it is something that I have wanted to do for a while. It’s different and the idea of trying to derive entertainment from one of the most boring things everyone has to produce is a daunting but interesting one. So here’s hoping it will be a success!

The other reason for taking on a smaller project this month is so I can hopefully get a bit of lead time on my project for April because trust me. It will need it! More on April’s game closer to the time though…

 

 

Portalus Inferis

Logo SmallWe are go! Yup the game is finished and ready to play. YAAAAAAY!!!!!

You can grab the installer by heading HERE!

System Requirements:

Operating system Microsoft Windows XP/Vista/7
CPU Intel Pentium 4 2.0 GHz or faster
Memory 512MB or more RAM 

So go get it, install it and play it. Then come back here and tell me how bad it is. Due to the time limit for the One Game A Month Challenge the game is in a very rough state but you can finish it do not worry. The stuff that needs fixing is mainly balancing and the stuff that needs adding is just extra content and materials to make the game more “complete.” So I will be working on an update for the game over the next week or so to get it in a shiny, super presentable state. For now I am happy with the current version of the game it hit all the key points and areas I wanted to explore with RPG Maker VX Ace and it was a super intense learning experience.

I’m super busy at the moment but I will be coming back here to update this post with all the proper thank you’s and info about the game itself after the weekend. Also keep an eye out for info on my next game for One Game A Month!

– Callum

 

Portalus Inferis Update – Crunch Mode Activate!

Working Hard or Hardly Working

This has been my life for the past couple of days chained to my tiny computer desk (we will be using a bigger one again when we move….I hope!) with multiple screens and windows on the go. Unseen in the above photo is the laptop behind me that is running various builds of the game to check for repeatable bugs and errors to help me narrow them down. So while it is¬†gruelling¬†work at times it is still enjoyable the 28th Feb deadline is only a couple of days away and I can see the light at the end of the tunnel. I know I can hit that day for launch if I just keep at it and that has me excited.

So while the rules for One Game A Month allow for a four day grace period to get your game out there and submitted to the site I am dead set on the 28th so that if the inevitable happens and I hit a set back I have plenty of time to deal with it. Part of hitting the 28th deadline is deciding on what needs to be done and dusted now and what can wait for a post launch update.

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