Over the weekend I had the highly entertaining experience of playing Fiasco with some friends. The games sells itself as “A Game of Powerful Ambition & Poor Impulse Control.” The end result of this aim is in practise, a bit off the mark but in Fiasco you have a powerful storytelling engine that makes players think creatively. You naturally expand upon the basic Setup to create a dark and very comic narrative for the characters you have crafted.
For a relatively simple RPG Fiasco has a surprising amount of depth and gives lots of room for the player’s to customise and expand upon their experience. Easily played over an evening the game leaves you wanting more. You wonder what would have happened if you made different choices or nudged the story and your character in a different direction. It is a game of possibilities and it will envelop you before, during and after you play.
This has been my life for the past couple of days chained to my tiny computer desk (we will be using a bigger one again when we move….I hope!) with multiple screens and windows on the go. Unseen in the above photo is the laptop behind me that is running various builds of the game to check for repeatable bugs and errors to help me narrow them down. So while it is gruelling work at times it is still enjoyable the 28th Feb deadline is only a couple of days away and I can see the light at the end of the tunnel. I know I can hit that day for launch if I just keep at it and that has me excited.
So while the rules for One Game A Month allow for a four day grace period to get your game out there and submitted to the site I am dead set on the 28th so that if the inevitable happens and I hit a set back I have plenty of time to deal with it. Part of hitting the 28th deadline is deciding on what needs to be done and dusted now and what can wait for a post launch update.
Woop! After much head scratching and writing down lots and lots and lots of names, I have settled on the awesomely pretentious sounding, Portalus Inferis. Deciding on a name also allowed me to check a couple of things off my list of To Dos for this project:
– Sudo-pretentious Latin sounding name CHECK!
– Japanese subtitle to make it seem “authentic” CHECK! (Japanese text hopefully reads as “A Simple RPG” )
– Logo creation CHECK!
– Custom image importing CHECK!
When making the logo I half followed this wonderful tutorial by rgansta on the RPGMakerVXAce.net forums. Well worth checking out to get the basics and for experimentation. While making the logo and eventually deciding on a background I toyed around with several additions to the Portalus Inferis logo. Mainly a portal looking like object behind the text.
In this video preview I take you on a walkthrough for Eastfold the major town for the Simple RPG and the starting point for the latter half of the game’s story.
I have also recently join the One Game A Month challenge and the Simple RPG will be my first game and game for February.
If you have any questions and suggestions please feel free to put them in the comments below.
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Now that I am back from my very brief but very eventful trip to Seattle and have spent a couple of days trying to get over jetlag (I say trying because I am currently writing this at 5am! YAY for messed up sleeping patterns!) it is time to get back to the business of attempting to make games!
Despite the hectic-ness and craziness of the trip I managed to get a fair bit of thinking and mental mapping done for the Simple RPG and a couple of other things I have in the pipe-line. The Simple RPG should hopefully only take a couple more weeks to finish then release for testing and feedback so yay! In the meantime I will be hopefully uploading one or two more videos about the game. One of a section in the latter half of the game and the other about me making the game and how I am currently using RPG Maker VX Ace. The second video will also have links to the various sites, videos, pdfs and tutorials I have been using to get to grips with the program because I am such a nice guy and I feel like sharing it with you!
One last quick video before I shoot off to the states for a break!
In this video I show off the battle system for my simple RPG and in turn one of the boss battles that will be featured in the game. I also talk about the game in general and my learning process with RPG Maker VX Ace.
During the video I mention wanting to change the look of the battle system to make it more….appealing visually. Well this morning I’ve been doing some searching around and I have found the perfect script for the changes I wanted to make to the look of the battle system.
I am now using the brilliant Ace Battle System by Yanfly
So it has gone from looking like this:
Character pictures, more effects and damage indicators. All able to tweak and change at my whims. PERFECT! It also means I have checked off the add extra scripts to the game box of my check list for the game. The processing of the turns and the displaying of battle information is still a tad to fast for my tastes but hopefully I should be able to edit Yanfly’s script to slow things down a bit.
Apart from that battling works the same way as it did before it just looks a hell of a lot better!
Just to show that I am making progress teaching myself how to use RPG Maker VX Ace here is a video of the intro for short game I am making as part of the learning process. I’ve been working on it solidly for the past week and I’m starting to put it all together. The latest complete section is this short opening that gets the ball rolling.
Like I said it is meant to be a short and simple RPG, so the story isn’t up to much!
…..and neither are the characters……
Still I am loving it and it is great to be working on an actual game with actual development tools.
I’ll be putting up more videos soon and eventually releasing the full game for download. So keep your eyes peeled!