I didn’t get a lot of work done yesterday simply because it was my birthday and I really didn’t want to spend it all working away on my various game designs. So I gave myself a half day of working on the Superman: Man of Steel Prototype. I tried doing some stuff for the Wiki and attempt to optimise it a bit more but it is still throwing hissy fits so I needed a pick me up. (After I have written this I am in solid Time Travel mode for the rest of the day to make up for lost time!)
With the prototype I am nearing the finishing line. After yesterday afternoon I now have two things left to do before printing it all out:
- Make the Event Card deck
- Make the Map Tiles look better
My plan is to sit down and get them done on Sunday/Monday so once it is all done that is a major part of my Honours Project done and dusted. The rest should start falling into place from then on (hopefully!)
Anyway here’s what I got done yesterday:
The tokens will be used during events as objectives basically. You will have to save/help civilians and children, stop out of control cars, aid the cops in their work and find the hidden 5th Dimension Cubes. Which I have hilariously represented by a sphere! BWHAHAHA!!!!
The idea is that the tokens of people will be the non combat NPCs featured in the final game. There is also a system of gaining bonus XP/Power Points by helping and saving them. It plays on the inherent OSD of many gamers’ need to max out their XP bars and stats while keeping it inline with Superman doing what he does, saving people. All without forcing the player to do so. It is pure incentive. Players will be able to be two types of Superman, one that tries to save everyone or one that only deals with the big problems. With the defence for it being that this is a Superman who is still learning his trade so he cannot save everyone. It also avoids the forcing of saving civilians that has crippled many a previous Superman game in the past (Superman Returns: The Game being a prime example). The idea is that if a player fails at or avoids saving a civilian they will feel a pang of guilt and try better or will be galvanised into action the next time.
The cars and trucks are obviously going to be cars and trucks in the final game and behave as such. Working as enemies, obstacles and weapons. Enemies in the sense that they can kill unsuspecting civilians or the player. Obstacles in the player’s way as they race and leap around Metropolis and weapons with the player being able to use empty or abandoned vehicles as large melee weapons or large throwable objects. If the player wants to grab a vehicle that has occupants there will be an extended animation/lag to allow the people inside to exit the vehicle before Superman can use it. The trick is to do it in a light hearted way. Make it a funny moment for the player rather than a punishment. More, “Excuse me Ma’am I need to borrow you car.” Less, “YOU CANNOT KILL PEOLE YOU ARE SUPERMAN!”
The 5th Dimension Cubes will be one of the game’s collectables, hidden in the nooks and crannies of Metropolis. Why and what is the 5th dimension though? Well it is all to do with my favourite non-Lex Luthor Superman enemy (I use the term loosely!) Mr. Mxyzptlk.
Mr. Mxyzptlk is a being from the 5th Dimension who claims to be Superman’s biggest fan. People from the 5th Dimension can shape reality as they wish and Mr. Mxyzptlk likes to test his favourite hero in a variety of bizarre ways, giving up when Superman either overcomes the challenge or tricks him into saying his own name backwards (which forces him back into the 5th Dimension for seven days). Yes he is a bat shit crazy character but one that sums up the greatness of Superman as an IP. In Superman anything can happen no matter how crazy or stupid. All because of the long history of the character and the inherent fantastical nature of superhero stories.
In the game Mr. Mxyzptlk plays a pretty important role. Yes I am playing favourites but he is a great character that works so well in the realm of a video game. Seeing as this is very much an origin story game for Superman, Mr. Mxyzptlk’s storyline will be about establishing his relationship and obsession with Superman. Towards the start of the game an event will happen that sees the 5th Dimension seep into ours temporarily. A result of this will be Mr. Mxyzptlk escaping into our dimension along with all these cubes being scattered around the city. Players will be encouraged to find the cubes because after collecting certain amounts of them they will unlock the next part Mr. Mxyzptlk’s story and encounters. The encounters will see Mr. Mxyzptlk testing Superman’s abilities in a variety of comical and bizarre ways. So far so Riddler from Batman: Arkham City you might say, but the character fits that model nicely. Where it gets different from Batman and better is in the game’s New Game Plus mode.
At the end of the game Mr. Mxyzptlk will be very impressed with Superman and very much his biggest fan. This will give him the brilliant idea of wanting to play a more important role in the origin of our hero. So the last encounter with Mr. Mxyzptlk will end with him having this brilliant idea then disappearing into the time stream to the start of the Man of Steel New Game Plus mode. In New Game Plus the challenge won’t just be greater like it usually is. It will also be slightly different with Mr. Mxyzptlk reshaping it as he wishes. Sort of like the What If? Mode from the PSOne Spider-Man games. It also allows the game and players to experience and play with the crazy gold and silver age stories and ideas. You know things like Ant Head Superman:
Or anything involving Jimmy,
“My life is crazy,”
So the New Game Plus Mode should be a good fun extra experience for the players and keep them playing the game for a long time.
The other piece of prototype goodness I got finished yesterday was the power cards players will be using. For the prototype I am only giving players a limited number of abilities to keep it as complication free as possible. In the final game players will be able to spend the Power Points they get from earning XP upgrading and unlocking new powers via four skill trees. One for each type of power with a further division between two major trees and two minor trees.
Sensory abilities are aids to help the player get through the game. Super Hearing is used to help players find 5th Dimension Cubes by listening for their distinctive sound and alert them to possible dangers or events. X-Ray vision is used to find hidden objects, solve puzzles and help the Metropolis PD and civilians. This is a Minor Power Tree.
These are Superman’s inherent abilities and are mostly passive skills and buffs that the player can take advantage over. At higher levels they will allow the player to take more damage and recharge their energy at a faster rate. This is the Power Tree for the min/maxers out there it is also a Minor Power Tree.
These will be the powers that players use to get around Metropolis. From running at Super Speed to Leaping over tall buildings. The tree will expand into combat varieties or uses of these movement powers. Like running rings around your enemies to confuse them and that kind of stuff. This is a Major Power Tree.
This will be the tree most players will be interested in. All those meaty combat powers that Superman can use will be unlocked by putting points into this tree. Heat Vision, Freeze Breath, Super Punches and Combos are all here. This is a Major Power Tree.
That’s it for now. Now I’m off to kick my Time Travel Game up the arse!