CV: THE GAME! update.

CaptureSo getting Callum’s CV: THE GAME! finished as my #1GAM for March has failed spectacularly! I started work on it part way through the month and I could have released something to meet the deadline but it would have been half a game. A mere shell of what I have planned for it. Also it being a game of my CV demands that it has a certain level of quality and wit to it and as it currently stands it still needs a fair bit of work.

So my current plan for April is to get CV:THE GAME finished in the next couple of weeks then get onto my task for April: learning Unity. So the plan is to put together a very quick and rough game for #1GAM April as part of my learning process for it. Then hopefully May will allow me to make a more robust game with it.

Continue reading

Tomb Raider Part 1 – Me and Ms Croft

Tomb-Raider-Wallpaper

In this first of a three part exploration of all things Tomb Raider I explore my history with the franchise and how it has always been there wether I like it or not. Part two focuses on my thoughts on the new game and part three is about why the new game is so refreshing and why that is both a good and worrying thing.

I have a mixed past with Lara Croft and the Tomb Raider games. The PlayStation age, otherwise known as the late 90s is the time that defined me as a gamer. My childish attempts to grasp the various genres available to me on the PSOne fed into my tastes and gaming styles today. Lara Croft, the poster child of 90s gaming and the games industry however is very much absent from my best of the best lists and the Tomb Raider games are squarely on the edges of my gaming memories from those years. Don’t get me wrong I still bought a bunch of them and like everyone my age I have memories of running around Croft Mansion locking butlers in fridges and killing Lara in various comical and frustrating ways. Sometimes because the games were annoyingly awkward other times to drown my sorrows.  But the games and the character have never felt quite, right to me.

The games have always had horrendous controls that hinder the player most of the time. You wanted Lara to take a small step to the left but suddenly she would leap off the edge of a perilous drop to her doom…to the right…. The character herself always, even to my childish view of the world back then, felt off. She wasn’t real. She was very much a cartoon to me. She was this impossible creature that was always there on the edges of my gaming leering at me seductively from a promo poster slapped on my wall.

Continue reading

Simple RPG Update – We have a name and more!

TitleScreenWoop! After much head scratching and writing down lots and lots and lots of names, I have settled on the awesomely pretentious sounding, Portalus Inferis. Deciding on a name also allowed me to check a couple of things off my list of To Dos for this project:

– Sudo-pretentious Latin sounding name CHECK!
– Japanese subtitle to make it seem “authentic” CHECK! (Japanese text hopefully reads as “A Simple RPG” )
– Logo creation CHECK!
– Custom image importing CHECK!

When making the logo I half followed this wonderful tutorial by rgansta on the RPGMakerVXAce.net forums. Well worth checking out to get the basics and for experimentation. While making the logo and eventually deciding on a background I toyed around with several additions to the Portalus Inferis logo. Mainly a portal looking like object behind the text.

Continue reading

Simple RPG Preview – Eastfold Walkthrough

In this video preview I take you on a walkthrough for Eastfold the major town for the Simple RPG and the starting point for the latter half of the game’s story.

I have also recently join the One Game A Month challenge and the Simple RPG will be my first game and game for February.

If you have any questions and suggestions please feel free to put them in the comments below.

Also don’t forget to like and subscribe to my videos!

RPG Maker

One Game A Month

Follow me on Twitter