Preparing for Dragon Age Inquisition

WarTable_WM_webI am now nearing the end of what seems like an eternal wait. Dragon Age: Inquisition is released in the EU this Friday! In the run up to the release I have been doing my due diligence and looking back at the first two games, preparing, getting everything ready and myself in the right mindset so I can step back into the lands of Thedas once again with ease.

This is going to be a lengthy piece so get a cup of tea before you go any further!

Like all of Bioware’s franchises Dragon Age is special to me. I initially struggled with Dragon Age: Origins past the Origins point and gave up on it. I figured that while it was a good RPG it just was not the right one for me. I had enjoyed it a lot but I was getting bogged down in the game’s clumsy UI and the various bugs made it a jarring experience at times. I put it to one side and added it to my eternal pile of shame. Then half a year or so later I decided to give it another go. (Mainly at the urging of the members of what used to the be the NowGamer Forums, we are now The Checkpoint, go check it out!)

This time I chose a different origin, Human Noble, and got stuck in. Finally the game gelled with me and I knew what mistakes to avoid in the early game. Also the UI while still terrible was at least usable by me now. Many hours, the Awakening Expansion and all the DLC later and I had seen and done everything that the game had to offer. I even took the time to check out the other origin stories. I embraced the setting, characters and lore. It was a game that taught me a valuable lesson, sometimes you just have to give things some distance and then give them a second try. Dragon Age was “this close” to being a franchise I was going to pass on and now it is one of my favourite IPs.

The choices in the game have weight to them, the characters are three dimensional and have their own problems outside of your main quest. Then there is the story itself which is a grand epic of twists, turns, betrayal, love and loss. The combat is very tactical and you have to really plan out what you are doing. It truly is a superb RPG. (One that really needs a next-gen Remastered Edition!)

Then came Dragon Age II…

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Weekly Link Storm

Those who are friends/subscribe to me on Facebook will be familiar/annoyed with the constant barrage of thinks I link to on there. I do it for a few reasons such as me being an over-sharer and it gives me an easy way to go back to interesting news stories and articles that I come across. A lot of these links are video game related so in the interest of keeping things going around here I have decided to do a weekly (hopefully!) round up of the best of these links. 

They will mainly be video game related ones but I will chuck the odd non-gaming related link in there. Anyway let’s get started!

Steel Battalion is broken, and the fault lies with the Kinect controls – The PA Report

One of the many reviews for Steel Battalion that shines a light on how far Kinect and motion controls in general needs to go. It seems like Steel Battalion is near enough unplayable due to the issues Kinect has with seeing and detecting players.

Why Do People Hate EA? – The Jimquisition 

Jim Sterling sums up the current state of EA and the general impression they present to the wider public in his usual…angry style. Also why that whole IGN asking EA why people hated EA thing was perhaps one of the stupidest moves for all involved.

New Dark Knight Rises Trailer – YouTube

I am so excited for Dark Knight Rises! This new trailer has me even more excited! Not long to go now 🙂

Final Fantasy X Gave Me Control, After Spinal Surgery Took It Away – Kotaku

I always like reading these types of articles that show how any game can mean so much to different people for wildly different reasons. In this instance Final Fantasy X gave Tina Amini what she needed to get through her difficult recovery after surgery. 

Microtransactions ‘will be in every game’ – Develop

An interview with EA’s Peter Moore where he expresses his vision of a microtransaction lead AAA industry with EA at the forefront. Interesting and slightly worrying based on EA’s recent shenanigans to do with charging people for things.

Wooing Women Is Damn Hard Work – Kotaku

This is a brilliant write up of The Act over on Kotaku. If you don’t know what The Act is go check it out! It is one of the best looking and exciting iOS games in a long time. It has a brilliant art style and the simplest but interesting of game mechanics. Give it a look, it is worth your time.

Dredd Trailer – Kotaku

Being a British comic book fan means that I have to like Judge Dredd wether I want to or not! This first trailer for the new film version of the character looks surprisingly good. They seem to have embraced the cheese and B-movie aesthetic of the character and 2000AD comics.

Extra Credits – Mass Effect 3 DLC

Link: Extra Credits – Mass Effect 3 DLC

Another week another episode of Extra Credits. This week sees a welcome return to the done in one format of the show as it tackles the issue of Day One DLC and in particular the Day One DLC attached to Mass Effect 3.

While I have already expressed my opinion on the arguments for and against, the Extra Credits team comes up with some more valid arguments for it in particular the diminishing number of players who will actually buy it, shown by this handy graph:

This argument is made along with the; it keeps the team working and gives you more content points that are equally as valid in my opinion. Mostly they highlight the positives of the practise and very much come to the conclusion that it is becoming a necessary evil. They do however show the worrying side of DLC which is the attachment of it to merchandise.

It is very much a grey area at the moment and something I have actually had to look into recently for the Franchise Development Doc for one of my projects. Currently this merchandise DLC is almost throwaway content like the Collector Rifle that comes with Mass Effect 3 Razor products but it is becoming more and more popular. It urges consumers to buy both the game and the merchandise for the game. It is something I caught myself doing with the Mass Effect 3 merchandise. While the DLC is very minor part of me on a very small level equates it to improving my Mass Effect 3 experience. It is a reward for buying the T-Shirt, bag, controller, etc. and that is the worrying thing. Because as Extra Credits points out this could easily turn from small inconsequential bonuses to the equivalent of the From Ashes day one DLC. So if you think paying an extra £7 for day one DLC is expensive imagine having to pay £60 to buy a bag that comes with that DLC instead. 

It is unlikely to happen but it is still a worrying thought.

Mass Effect 3 “Day 1 DLC” Controversy

While this could be worded a lot better and not in the “Shut the hell up with your complaining!” way of talking about this issue it still proves its point.

The argument is that day one premium DLC keeps a lot of the main production team in a job and working on the game for longer. It also allows them to continually generate new DLC content as a persistent production cycle for the support time for the game. Which is all good in my book. It give me more Mass Effect to play at the end of the day.

The only problem I have with the From Ashes DLC is the price. 800 Microsoft Points is £6.85 according to XboxPointsConverter and the DLC is also included in the Collector’s Edition package for the game, which is the one I bought. Not a bad price when you look at it but I think it should be cheaper for a number of reasons:

  1. This is day one content. The people who have bought the standard edition which this DLC targets have already paid up to £49.99 depending on where they got it from and if they are crazy enough pay full RRP for the games they buy. This is an additional cost that many feel they will have to buy (rightly or wrongly) to get the whole Mass Effect 3 experience.
  2. EA/BioWare can not argue that the price allows them to quickly re-coup the production costs for the DLC. This is because of the game’s use of booster packs in the multiplayer. The booster packs can be bought with in game earned currency or with Microsoft points at 80MSP (69p) or 160MSP (£1.37). The cost of producing the From Ashes DLC have already been quickly recouped by people buying 2-3 booster packs. The booster packs are also pretty much pure profit for EA because they were produced alongside development of the game’s multiplayer as an integral system. This isn’t an extra addition that adds more content to the game this is a main aspect of the multiplayer for ME3.
  3. Scarifying a week’s worth of profit from the booster packs to make the From Ashes DLC cheaper and in the 400MSP (£3.43) range would have gone a long way to avoiding all these people shouting at EA and BioWare for making the game they wanted to make. Player’s would be more likely to buy the content if they were told, “We made this but we have purposely kept the price down so you can all buy it with your copy of the game.” EA would still get their money because there would still be profit in the 400MSP price point along with all the money made from the booster packs.

Like the above image says modern game development is complex but it still does not mean that EA are allowed to charge as much as they want for the privilege of playing the game and all of its content wether it is on the disk or not. Also behaving like a child and throwing your toys out of the pram over it is not the way people should be dealing with or complaining about this issue. It doesn’t help anyone when you reduce an issue to base name calling and slurring. Just saying!