My unboxing of the Limited Edition of Halo 4!
Limited Edition Contents:
- Three War Games Map Packs
- Halo 4: Forward Unto Dawn Special Edition
- Early access to specialisations
- Unique in-game skins and emblem
- Cryotube avatar prop
- Spartan Armour avatar costume
- UNSC Briefing Packet: Welcome Notice, Armour Schematic, Mission Brief Pouch, Combat Deck Score Sheet, Secret Letter
If you have any questions and suggestions please feel free to put them in the comments below.
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Introducing your new PlayStation Store
The PlayStation Store over on the PS3 has received a major facelift and despite some early teething problem sluggishness it is actually half decent and well…modern! There have been a lot of changes and tweaks along with a host of new functionality added to the digital store. Luckily the PlayStation Blog has all the details to avoid any major confusion.
Aesthetics of Play – Extra Credits
This week’s extra credits is well worth checking out if your a game designer or interested in game design theory. It basically lays out why we are applying genres to games incorrectly and what can be done to change it for the better. You should also check out the MDA: A Formal Approach to Game Design and Game Research paper that forms the basis of the episode. It is very illuminating reading.
Why Quick-Time Events Work
Game Informer’s Kimberley Wallace argues why Quick-Time Events are a good thing and I’m inclined to agree with her. The reason why they get such a bad rap is because so many developers miss use them or oversaturate their games with them. They are a great narrative/mechanics tool when used correctly.
I’m currently playing through Spec Ops: The Line from Yager Development and the above image sums up the feelings the game can give you at times perfectly. I’ve still to finish it but I am nearing the end so I feel as though I can talk about the game with some authority. Also fair warning THERE WILL BE SPOILERS!