(Image Source: OLIVER BERG/AFP/Getty Images)
Yeesh! It has been a busy few weeks for me! Moving onto new projects at work equals new challenges, so I have been arriving home feeling deader than dead. (That’s a whole lot of dead in case you did not know) As a result other, things as usual, have fallen to the wayside.
Still, I have managed to find the time to scribble down many game design ideas and additions to current projects such as CV: The Game! and I am hoping to get some serious design and development time in over the next couple of weeks. CV: The Game! is a great idea that needs to be finished and sooner rather than later will only benefit me. So that is my priority going forward.
In the meantime I have been doing the eternal task of tweaking my LinkedIn Profile and CV just in case something comes up or somebody stumbles across them.
Callum’s CV: The Game! is one of those long gestating ideas that I have been slowly tinkering with in the background for the past six months or so. I have managed to fill a notebook with everything I want to do in and with the game and I have only just really got to the point were I can really start putting things into practise.
Two things have been learned from this longer than planed planning phase:
- I need to get off my arse and do more game dev stuff outside of my work as a games tester. (Gotta build up that portfolio!)
- I really need to incorporate a method digitising the scribbles, notes and doodles I make in coming up with game concepts. Especially considering that a notebook crammed with game and game mechanic ideas decided to go walkabout earlier this year.
Still, I have managed to get everything back on track and I’m sure the missing notebook will resurface at some point, so here is the first “proper” update post for Callum’s CV: The Game!
This week’s update is all about creating the small but crammed with stuff (S.B.C.W.S is an “Official” game design term 😉 ) World Map for the game.
The purpose of this post is threefold.
That’s all you are going to get….for now……
So getting Callum’s CV: THE GAME! finished as my #1GAM for March has failed spectacularly! I started work on it part way through the month and I could have released something to meet the deadline but it would have been half a game. A mere shell of what I have planned for it. Also it being a game of my CV demands that it has a certain level of quality and wit to it and as it currently stands it still needs a fair bit of work.
So my current plan for April is to get CV:THE GAME finished in the next couple of weeks then get onto my task for April: learning Unity. So the plan is to put together a very quick and rough game for #1GAM April as part of my learning process for it. Then hopefully May will allow me to make a more robust game with it.
In case you hadn’t heard you can now grab my first game for One Game A Month by heading here! Go play it and tell me what you think!
So that’s one quickly made game done and dusted, for the most part. What next? Well I am taking on a project that is a bit easier this month but one that will incorporate everything I’ve learnt in the past month and move it forward. Using RPG Maker VX Ace I will be taking on the task of making a game out of my CV! (Otherwise known as my resumé for you American types out there) It will be a fairly small game but an interesting and fun to play one. That’t the hope anyway. As I said in a previous post about it, it is something that I have wanted to do for a while. It’s different and the idea of trying to derive entertainment from one of the most boring things everyone has to produce is a daunting but interesting one. So here’s hoping it will be a success!
The other reason for taking on a smaller project this month is so I can hopefully get a bit of lead time on my project for April because trust me. It will need it! More on April’s game closer to the time though…
We are go! Yup the game is finished and ready to play. YAAAAAAY!!!!!
You can grab the installer by heading HERE!
||Microsoft Windows XP/Vista/7
||Intel Pentium 4 2.0 GHz or faster
||512MB or more RAM
So go get it, install it and play it. Then come back here and tell me how bad it is. Due to the time limit for the One Game A Month Challenge the game is in a very rough state but you can finish it do not worry. The stuff that needs fixing is mainly balancing and the stuff that needs adding is just extra content and materials to make the game more “complete.” So I will be working on an update for the game over the next week or so to get it in a shiny, super presentable state. For now I am happy with the current version of the game it hit all the key points and areas I wanted to explore with RPG Maker VX Ace and it was a super intense learning experience.
I’m super busy at the moment but I will be coming back here to update this post with all the proper thank you’s and info about the game itself after the weekend. Also keep an eye out for info on my next game for One Game A Month!
This has been my life for the past couple of days chained to my tiny computer desk (we will be using a bigger one again when we move….I hope!) with multiple screens and windows on the go. Unseen in the above photo is the laptop behind me that is running various builds of the game to check for repeatable bugs and errors to help me narrow them down. So while it is gruelling work at times it is still enjoyable the 28th Feb deadline is only a couple of days away and I can see the light at the end of the tunnel. I know I can hit that day for launch if I just keep at it and that has me excited.
So while the rules for One Game A Month allow for a four day grace period to get your game out there and submitted to the site I am dead set on the 28th so that if the inevitable happens and I hit a set back I have plenty of time to deal with it. Part of hitting the 28th deadline is deciding on what needs to be done and dusted now and what can wait for a post launch update.
Woop! After much head scratching and writing down lots and lots and lots of names, I have settled on the awesomely pretentious sounding, Portalus Inferis. Deciding on a name also allowed me to check a couple of things off my list of To Dos for this project:
– Sudo-pretentious Latin sounding name CHECK!
– Japanese subtitle to make it seem “authentic” CHECK! (Japanese text hopefully reads as “A Simple RPG” )
– Logo creation CHECK!
– Custom image importing CHECK!
When making the logo I half followed this wonderful tutorial by rgansta on the RPGMakerVXAce.net forums. Well worth checking out to get the basics and for experimentation. While making the logo and eventually deciding on a background I toyed around with several additions to the Portalus Inferis logo. Mainly a portal looking like object behind the text.
In this video preview I take you on a walkthrough for Eastfold the major town for the Simple RPG and the starting point for the latter half of the game’s story.
I have also recently join the One Game A Month challenge and the Simple RPG will be my first game and game for February.
If you have any questions and suggestions please feel free to put them in the comments below.
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One Game A Month
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I discovered One Game a Month randomly one night while browsing the internet. After reading through the site’s mission statement and having a good look around at the types of games being made as part of the initiative I jumped at the chance to sign up.
This is exactly the kind of thing I have been looking for recently to help keep my game design juices flowing. The task is both a simple but an almost herculean one at the same time; make and release at least one game a month for a year. As regular readers of this blog will know I have been having trouble keeping focused on one specific game and just simply sitting down and actually making something until recently. So I am not going into One Game A Month willy nilly here I am doing it for the best of intentions:
- To boost my currently lacking portfolio.
- To keep my skills fresh and learn lots of new ones along the way.
- To make games!