Games Workshop decided to unleash the new iteration of Warhammer (the fantasy kind not the 40k kind), Warhammer: Age of Sigmar on a semi-unsuspecting public over the 4th July weekend. The new starter set went up for pre-order and the new rules were revealed and then released.
Then all hell broke loose!
To say Age of Sigmar is a big change to Warhammer is an understatement. It has polarised the existing player base with the competitive play hobbyists being the ones with the most rage against this new direction. Personally though I think that it takes all the things that make Games Workshop games appealing and enhances them while taking away the problems that make Warhammer so impenetrable for new and lapsed players. It is taking everything back to the core the gameplay loops and inherent appeal of crafting, then fielding an army of your own design. This is a new system that Games Workshop are organically building to make Warhammer something everyone can play, quickly and easily with whatever miniatures they have to hand. Most importantly though and the key thing that has gotten me very excited is that the Core Rules for play are now only four pages long.
GO GRAB THEM NOW!!!!
(Image Source: OLIVER BERG/AFP/Getty Images)
Yeesh! It has been a busy few weeks for me! Moving onto new projects at work equals new challenges, so I have been arriving home feeling deader than dead. (That’s a whole lot of dead in case you did not know) As a result other, things as usual, have fallen to the wayside.
Still, I have managed to find the time to scribble down many game design ideas and additions to current projects such as CV: The Game! and I am hoping to get some serious design and development time in over the next couple of weeks. CV: The Game! is a great idea that needs to be finished and sooner rather than later will only benefit me. So that is my priority going forward.
In the meantime I have been doing the eternal task of tweaking my LinkedIn Profile and CV just in case something comes up or somebody stumbles across them.
I figured for the weeks when I am too busy to write anything in depth or in the rare case that can’t think of anything to write. (Like that would ever happen!) I will throw up a short Filler Post.
This is one of those Filler Posts.
This brilliant video is a great overview of a lot of great game design principles that are very handy for whatever project you are working on. I also find that it is a good video to put on in the background when working because it usually helps me break down an idea or mechanic I have come up with using a method I have not considered.
Callum’s CV: The Game! is one of those long gestating ideas that I have been slowly tinkering with in the background for the past six months or so. I have managed to fill a notebook with everything I want to do in and with the game and I have only just really got to the point were I can really start putting things into practise.
Two things have been learned from this longer than planed planning phase:
- I need to get off my arse and do more game dev stuff outside of my work as a games tester. (Gotta build up that portfolio!)
- I really need to incorporate a method digitising the scribbles, notes and doodles I make in coming up with game concepts. Especially considering that a notebook crammed with game and game mechanic ideas decided to go walkabout earlier this year.
Still, I have managed to get everything back on track and I’m sure the missing notebook will resurface at some point, so here is the first “proper” update post for Callum’s CV: The Game!
This week’s update is all about creating the small but crammed with stuff (S.B.C.W.S is an “Official” game design term 😉 ) World Map for the game.
Yeah……I kind of got lazy keeping this place up to date and adding a steady stream of content to it….
But it is a New Year and it is a great time to shake things up and get this place back on track! So as of now Langstroth Game Design is starting a period of growth and change!
The purpose of this post is threefold.
That’s all you are going to get….for now……
Yup things have been quite around here recently for a reason!
In a turn of good fortune and after many, many, many months of applying for various jobs in the UK games industry someone finally got back to me, got the ball rolling and it eventually lead to a shiny new job! It has been a hectic month and a bit because it was a case of having a few offers and interview chains come up at once. (I wonder what I did to suddenly make myself interesting to employers?) I won’t go into the nitty gritty but for one I was chained to my computer for several days researching and preparing. Another I was chained to my computer for several days researching and preparing…you get the picture.
So what is my new job?
Well you are looking at a newly minted Functional Games Tester at Sony Liverpool! So my job will be to test a variety of PlayStation games and products. Finding and reporting all the bugs, glitches and errors to help make the game more playable for you, the gamer to enjoy. So basically this is now my life,
While I’m still quietly beavering away on CV: THE GAME! it has become clear that I am really falling behind on my One Game A Month games! So I have decided to switch things up a bit. The current plan is to run through some Unity tutorials in the next week and a bit, most notably this one, to master the basics. Then make two very quick and small games to get back on track with 1GAM and to learn a bit more about how Unity works.
So for now there will be very little on the update front while I get back on tack but after that I should be able to get back to regular updates and more robust projects!
So getting Callum’s CV: THE GAME! finished as my #1GAM for March has failed spectacularly! I started work on it part way through the month and I could have released something to meet the deadline but it would have been half a game. A mere shell of what I have planned for it. Also it being a game of my CV demands that it has a certain level of quality and wit to it and as it currently stands it still needs a fair bit of work.
So my current plan for April is to get CV:THE GAME finished in the next couple of weeks then get onto my task for April: learning Unity. So the plan is to put together a very quick and rough game for #1GAM April as part of my learning process for it. Then hopefully May will allow me to make a more robust game with it.
In case you hadn’t heard you can now grab my first game for One Game A Month by heading here! Go play it and tell me what you think!
So that’s one quickly made game done and dusted, for the most part. What next? Well I am taking on a project that is a bit easier this month but one that will incorporate everything I’ve learnt in the past month and move it forward. Using RPG Maker VX Ace I will be taking on the task of making a game out of my CV! (Otherwise known as my resumé for you American types out there) It will be a fairly small game but an interesting and fun to play one. That’t the hope anyway. As I said in a previous post about it, it is something that I have wanted to do for a while. It’s different and the idea of trying to derive entertainment from one of the most boring things everyone has to produce is a daunting but interesting one. So here’s hoping it will be a success!
The other reason for taking on a smaller project this month is so I can hopefully get a bit of lead time on my project for April because trust me. It will need it! More on April’s game closer to the time though…