Warhammer: Age of Sigmar – Thoughts and Impressions

gw-rules-bannerGames Workshop decided to unleash the new iteration of Warhammer (the fantasy kind not the 40k kind), Warhammer: Age of Sigmar on a semi-unsuspecting public over the 4th July weekend. The new starter set went up for pre-order and the new rules were revealed and then released.

Online.

For Free.

Then all hell broke loose!

To say Age of Sigmar is a big change to Warhammer is an understatement. It has polarised the existing player base with the competitive play hobbyists being the ones with the most rage against this new direction. Personally though I think that it takes all the things that make Games Workshop games appealing and enhances them while taking away the problems that make Warhammer so impenetrable for new and lapsed players. It is taking everything back to the core the gameplay loops and inherent appeal of crafting, then fielding an army of your own design. This is a new system that Games Workshop are organically building to make Warhammer something everyone can play, quickly and easily with whatever miniatures they have to hand. Most importantly though and the key thing that has gotten me very excited is that the Core Rules for play are now only four pages long.

AoSRulesCover_ENGFOUR PAGES!!

FOR FREE!!!

GO GRAB THEM NOW!!!!

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