This has been my life for the past couple of days chained to my tiny computer desk (we will be using a bigger one again when we move….I hope!) with multiple screens and windows on the go. Unseen in the above photo is the laptop behind me that is running various builds of the game to check for repeatable bugs and errors to help me narrow them down. So while it is gruelling work at times it is still enjoyable the 28th Feb deadline is only a couple of days away and I can see the light at the end of the tunnel. I know I can hit that day for launch if I just keep at it and that has me excited.
So while the rules for One Game A Month allow for a four day grace period to get your game out there and submitted to the site I am dead set on the 28th so that if the inevitable happens and I hit a set back I have plenty of time to deal with it. Part of hitting the 28th deadline is deciding on what needs to be done and dusted now and what can wait for a post launch update.
Woop! After much head scratching and writing down lots and lots and lots of names, I have settled on the awesomely pretentious sounding, Portalus Inferis. Deciding on a name also allowed me to check a couple of things off my list of To Dos for this project:
– Sudo-pretentious Latin sounding name CHECK!
– Japanese subtitle to make it seem “authentic” CHECK! (Japanese text hopefully reads as “A Simple RPG” )
– Logo creation CHECK!
– Custom image importing CHECK!
When making the logo I half followed this wonderful tutorial by rgansta on the RPGMakerVXAce.net forums. Well worth checking out to get the basics and for experimentation. While making the logo and eventually deciding on a background I toyed around with several additions to the Portalus Inferis logo. Mainly a portal looking like object behind the text.
In this video preview I take you on a walkthrough for Eastfold the major town for the Simple RPG and the starting point for the latter half of the game’s story.
I have also recently join the One Game A Month challenge and the Simple RPG will be my first game and game for February.
If you have any questions and suggestions please feel free to put them in the comments below.
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One Game A Month
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I discovered One Game a Month randomly one night while browsing the internet. After reading through the site’s mission statement and having a good look around at the types of games being made as part of the initiative I jumped at the chance to sign up.
This is exactly the kind of thing I have been looking for recently to help keep my game design juices flowing. The task is both a simple but an almost herculean one at the same time; make and release at least one game a month for a year. As regular readers of this blog will know I have been having trouble keeping focused on one specific game and just simply sitting down and actually making something until recently. So I am not going into One Game A Month willy nilly here I am doing it for the best of intentions:
- To boost my currently lacking portfolio.
- To keep my skills fresh and learn lots of new ones along the way.
- To make games!
Over on the NowGamer Forums, one of my regular gaming haunts, one of the forum members decided to pose the difficult question of asking what everyone’s top games of the current gen are. This was brought about by the looming spectre that is Next-Gen and the impending PlayStation metting on the 20th of this month. Unlike most discussions I’ve seen about best games for the Xbox 360, PS3 and Wii era there was a limit imposed, you could only pick three games! So while I cheated a tad and included a long list of Honourable Mentions at the end I agonised over my chosen three games for days. DAYS! I tell you!
So here are my top three games of this generation and my nice list of honourable mentions taken from my response to the forum thread. Also if you are interested in joining a small but very passionate and very friendly community head on over to NowGamer and the NowGamer Forums!
So in no particular order:
Now that I am back from my very brief but very eventful trip to Seattle and have spent a couple of days trying to get over jetlag (I say trying because I am currently writing this at 5am! YAY for messed up sleeping patterns!) it is time to get back to the business of attempting to make games!
Despite the hectic-ness and craziness of the trip I managed to get a fair bit of thinking and mental mapping done for the Simple RPG and a couple of other things I have in the pipe-line. The Simple RPG should hopefully only take a couple more weeks to finish then release for testing and feedback so yay! In the meantime I will be hopefully uploading one or two more videos about the game. One of a section in the latter half of the game and the other about me making the game and how I am currently using RPG Maker VX Ace. The second video will also have links to the various sites, videos, pdfs and tutorials I have been using to get to grips with the program because I am such a nice guy and I feel like sharing it with you!
343 Industries is an amazing place and we got to sit down with a bunch of people who made Halo 4. The studio layout is really cool and everyone there is dedicated to making the best games possible. We also [REDACTED], [REDACTED], and [REDACTED]. Then we [REDACTED] and [REDACTED]. Closely followed up with [REDACTED] [REDACTED].
All in all it was a hectic few days but well worth it because [REDACTED], [REDACTED], [REDACTED]!!!!